Canyon of the Gods, a new map
A while ago I had Keith Curtis make us a new map of a canyon with steep walls and high karst pillars, the map was supposed to be inspired by the park in China that inspired Avatar. Keith produced three maps of this site, one in daylight, one at night, and one hidden by fog. The winding river should allow the passage of small boats and the pillars should restrict, but still allow flying ships. I wanted a map you could have fun races, duels, and ambushes on.
During the production of the map, Keith sent me this key to the features he’d included as well as notes on how he’s met certain requirements about the map tiling with future maps and the canyon walls being impassible.
Now that the PDF and VTT maps are on sale I thought I should put up the key for GMs to get the most out of their new terrain.

In addition to the key, I’m going to put up a small version of all three maps just to give you a good look at the idea, I see a lot of cartographer patreons that include different lighting on their maps so we did one too.

The tops of the pillars accumulate morning dew and moisture from the prevailing winds such that every nook and cranny is teeming with life and the canyon is often home to heavy morning fog.

The night map has clusters of bioluminescent bugs buzzing around some of the bushy vegetation, which meant that many of the pillars should be visible to a wary night flyer.

Canyon of the Gods is on sale now at DriveThruRPG.
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Paul
Evilrobotgames at Gmail.com