Big Game Hunter, steal his look
This week I’m working on making the Starfinder NPC stat block as small as possible for as book of NPCs and Pawns that I’m working on.
The next NPC is our Big Game Hunter, looking at the picture, he’s wearing khakis 13s 0d, suspenders (braces in the UK 4s 6d), a helmet 17s 6d with goggles 6s 0d, a double-barrel shotgun £20, a utility belt 9s 6d with pouch 2s 6d and shotgun cartridges 10s 6d per 100, some kind of powered gloves, spatterdashes “spats” or gaiters 1s 1d, and smoking a pipe 10s 3d. He’s probably got a hunting case pocket watch somewhere for £15
There are cheaper pocketwatches £5, shotguns £5, cheaper suspenders 1s 5d, as well as more expensive helmets £2 5s I wanted to keep things realistic for a world-traveling big game hunter.
13s 4s 18s 6s £35 12s 1s 1s 10s 4d = £38 5s 4d add in shoes, tobacco and we’re up to £40 not counting the unknown price for the power gloves. That’s not terrible, much the same look could be had for £25 cheaper if we went with a colonial export or gamekeeper quality shotgun and lesser pocket watch. Odds are we’ll go with a free set of clothes or an outfit for characters as is the custom these days.
I have been toying with the idea of giving American characters $100 starting cash, the UK equivalent would be about £20 although I’m not certain a UK character could get the same equivalents for £20 no matter what the currency exchange rates may say.

The Array
Our hunter is going to be a CR one Combatant, Soldier, with the Hunter Fighting Style. I put his +4 into Charisma, +2 into Wisdom, and +1 into Dexterity.
Weapons
Our double barrel is going to be a double-barrel shotgun, but in the period people made double rifles, as well as double-barrel setups with one rifle barrel and one shotgun barrel. In India, people had Howdah pistols and rifles that had up to four barrels in a pepperbox arrangement, eventually, we’ll cover all these odd ducks.
Right now I want to settle the power gloves, Cestus Battlegloves do 1d4 lethal bludgeoning damage which is more than the early unarmed strike, and don’t take charges. The Cestus are basic melee weapons, in Armory the Shell Knuckles are still basic, use ammunition instead of batteries, and do 3d4 bludgeoning at 6th level. I’ve previously called Brass Knuckles 1d4 bludgeoning unpowered and those should be basic. So how do I differentiate steam-powered gauntlets in the tiny amount of wiggle room that’s allowed for a level 1 weapon? In Core there aren’t many comparable level 1 Advanced weapons, Armory has the Ice Needle which is powered and while still doing 1d4 splits the damage over Cold and Piercing, perhaps our power glove could be 1d4 Fire and Bludgeoning? At level 2 the Pulse Gauntlet does Bludgeoning and Sonic and has Knockdown on Crit. The two-handed Battle Staff has Knockdown at level 1. So do we make a one-handed level 1 Knockdown weapon, say our guy bought some illegal level 2 steam gloves, forbidden by Queensbury rules, from the old bare-knuckle circuit in London before he left or they’re just level 1 battle gloves with an integrated watch and compass because sometimes you need to know when and where you are without putting your gun down. I’m leaning towards a one-handed level 1 weapon with Knockdown, it doesn’t even come into play unless the user rolls a crit.
With Earth Shotguns the pattern gains one inch of spread for every yard distance traveled thus a pattern of the shot at 40 yards would be 40 inches. While wide that doesn’t cover an entire 5ft square much less a 90-degree cone in front of the shooter. So what’s fair
Whatever I decide I need to come up with a cost that fits the world and some other money-related matters along the way.
Skills
Survival is a class skill for Soldiers and Hunter makes Perception a Class skill as well. I put his one Master skill in Survival, it has a lot of uses. Combatants get 2 Good skills, Perception is going to be one, and Culture, very important to the Victorians will be the other.
Let’s get to the Soldier graft, -2 Ref saves, +2 Will saves. No skills are recommended. Ability Mods, Dex, Str, Con for Ranged characters. 1st level Fighting Style Hunter from Character Operations Manual. Hunter’s Expertise gives you the Perception mentioned earlier.
Special Ability
Looking over Feats as special abilities, I am drawn to Far Shot, if he was carrying a double rifle for big game, the extra range would help a lot. With the short range of the shotgun, the extra range is also helpful.
Alignment
I made him True Neutral. Frontier and Jungle life isn’t always for Lawful types. Mountain Men, Hunters, trappers, and others who live off the land and avoid civilization might tend toward Neutrality.
Game Hunter
CR 1
Game Hunter
CN Medium humanoid (human)
Init +4; Perception +5
Defense
HP 20 RP 4
EAC 11; KAC 13
Fort +3; Ref +1; Will +3
Offense
Speed 30 ft.
Melee power glove +5 (1d4+1 B; crit Knockdown) Analog
Ranged Shotgun +8 (1d6+1 P) Spread?
Statistics
Str +2; Dex +4; Con +1; Int +0; Wis +0; Cha +0
Feats Far Shot
Skills Survival +10, Culture +5
Languages English
Gear shotgun, power glove, professional clothing, £2
Price comparisons
In the 1800s sales copy was always the common, ordinary, good, best made, finest quality, and sometimes you wonder if you should get the best or the one that’s extra(ordinary?). I think they like to use big words and the good better best that we learned in school was maybe more of a guideline to these people.
Let’s explain how British money worked back then, a pound sterling is symbolized with £, followed by little s for Shillings and then Pence which are both d and p. The LS&D came from the Latin words Libra, solidus, and denarius. The p for pence is another name for a penny. There were 20 shillings to a pound and 12 pennies in every shilling, 240 pennies in every pound. For most of the 1800s, one pound was worth five dollars, since every pound is 240 pence, equaling $5 or 500 pennies a lot of the prices in pence double, to get their US equivalent, don’t multiply pence prices by 5 you won’t get the right answer.
Item | US Dollars | UK Pounds | Notes |
Khakis | 13s | ||
Suspenders | $1 | 4s 6d | Ward’s 1878 page 21 |
Helmet | $1.44 | 17s 6d | Quartermaster’s replacement price list July 1st, 1883 |
Goggles | $1.20 | 6s | Sears Ordinary at $0.08, Good at $0.35, and Finely finished for $1.20. Railroad or Driving Spectacles went for $1.15. British price 6s or 72p the Englishman’s goggles come out to $1.44. |
Shotgun | $7 to | £5 to £20 | Ward’s 1878 page 33 English made double-barrel shotgun $18 |
Belt | 9s 6d | ||
Pouch | 2s 6d | ||
Cartridges | |||
Gaiters | $0.60 | 1s 1d | In the US, the spats were Canvas Knee Leggins and Sears had a comparable pair for $0.60. Compared to our 13 pence you’d think we’d be close, you need to double the pence cost to get one in pennies. So our Englishman buys his spats for about $0.26 the cheapest and most popular Sears brown canvas leggins went for $0.39 plus postage. |
Pipe | 10s 3d | ||
Pocketwatch | $20 | £5 to £15 | Ward’s 1878 page 38 pocket watch in silver hunting case $20 |
Our townsfolk at a high level
Name | Array | Class | Notes |
Bartender | Expert | Envoy | Owns the Saloon, takes cowboys’ guns at the door, and keeps a shotgun under the bar. |
Cavalry Officer | Combatant | Soldier | Blitz. Commander of the local fort carries a saber and revolver. |
Cavalry Soldier | Combatant | Soldier | Hit and Run. Soldier carries a revolver and percussion rifle. |
Cavalry Soldier | Combatant | Soldier | Sharpshoot. Soldier carries a percussion musket and a saber. |
Cavalry Soldier | Combatant | Soldier | Blitz. The Lieutenant carries a revolver and saber. |
Gunslinger | Combatant | Soldier | Sharpshoot. Carries two revolvers and hasn’t forgotten the face of his father. |
Gunslinger | Combatant | Soldier | Blitz. Carries two revolvers, a lot of bullets, and a spicy attitude. |
Gunslinger | Combatant | Soldier | Hit and Run. Carries a revolver and is liable to smack you with it as shoot you. Bullets ain’t free. |
Lanky Landry | Expert | Operative | Owns the long guns store, and keeps a Whitworth rifle with a scope on the wall behind him. |
Peter Parnassus | Expert | Operative | Owns the pistol palace, revolvers, pepperboxes, derringers, he’s got ’em all. |
Saloon Gal | Expert | Envoy | She’s all charm and smiles until the fighting starts. |
Shop Keeper | Expert | Mechanic | Owns the General Store and when he’s not there, he’s tinkering in his workshop. |
Schooolmarm | Expert | Envoy | Always carrying a book, always reading something, dime novels or classics. |
Name | Array | Class | Notes |
Bounty Hunter | Combatant | Soldier | Hunter. Armed with a rifle and a power glove. |
Airship Pilot | Expert | Operative | No obvious weapons, but she’s ready for anything. |
Airship Pirate | Combatant | Soldier | Blitz. Armed with a revolver and a saber, or is it a navy cutlass. |
Inventor | Expert | Mechanic | His towering intellect is matched only by his enormous wrench. |
Adventuress | Expert | Envoy | The lady’s fascinator is the least interesting thing about her. |
Game Hunter | Combatant | Soldier | Hunter. He’s hunted big game on six of the seven continents. |
Lady Detective | Expert | Operative | Whodunit? She’ll find out, and look stylish doing it. |
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Paul
Evilrobotgames at Gmail.com